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Sarkazm
Very yes.

Alek Wasilewski @Sarkazm

Age 40, Male

garbage man

Poland

Joined on 1/13/03

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Sarkazm's News

Posted by Sarkazm - February 2nd, 2024


Hi there!


For archiving/conservation purposes, I've been doing some updates on some of my older - and much older - stuff.


One, I finally updated Lucky Day Forever to proper 1080p, with fixed subtitles:


Something long overdue and, surprisingly, not requiring much effort once I dug up the original raw .mov file.


Two, just recently I sneakily uploaded a remastered 1080p video for my 2005 Flash short Polsupah, only 19 years after original release:


This one took more effort. Being ancient by now, there was a number of stuff to fix to make it watchable in the 2020s - mostly tied to higher resolution and fixing the aspect ratio which is now *almost* 16:9 (original resolution was 360p and aspect ratio was something weird closer to 4:3), fixing and remaking assets previously off-stage. Also re-made were bitmaps based on original source files, non-compressed audio... let me know if it was worth the effort :)


10

Posted by Sarkazm - December 17th, 2023


Hi Newgrounds! Long time, and back once more with some "pro" stuff which will hopefully entertain you until I get back to dumb personal stuff again, eventually.


Here it is - music video made at my studio Smile, promoting the release of a horror western videogame Blood West.

A game which unexpectedly took over a year of my life - not only with this music video but also cinematics and art - and I think it was worth it. I should post the cutscenes here as well, although I'm still reserved about posting "pro" stuff here. Feels good being back, though.


7

Posted by Sarkazm - June 14th, 2022


I had the pleasure to create animated cutscenes for the just-released Postal: Brain Damaged game.

They can be watched in a few places, like here for example:

https://twitter.com/yesthisissmile/status/1535359859004162050


I was eager to post them here as well, but I have a bit of a dilemma - do they really belong here?

I've been to Newgrounds for two decades now and the urge to share everything I do here comes automatically.

It's Postal, so it's mostly gratuitous violence, dicks and butts - theoretically should fit right in :D

Then again my work for Postal: BD is commercial in nature - my studio was commissioned, I created it with a team of over a dozen talented people. I posted some of my studio work here on NG but with mixed feelings, Shouldn't I perhaps leave room for younger, true indie folks like I myself was these 2 decades ago, to do their own thing and be noticed for it?


Perhaps you can help me out :)


14

Posted by Sarkazm - April 15th, 2020


As much as I love coming by to NG after all these years I always regret I have so few things I can show here anymore.

Well now I got something, so yay. Hope you like it.



11

Posted by Sarkazm - November 12th, 2018


Hi there!

I'm delighted to announce the hand-animated point and click adventure game TSIOQUE - on which I spent the better part of the last 6 years writing, designing, kickstarting, producing, animating, voicing and whatnot - has FINALLY launched and is now available for PC and Mac.

 

Naturally, after watching the trailer, I'd suggest you immediately drop everything you were doing, run to either Steam or GOG and buy the damn game, it's great and the price is a steal I'm told.

But before you do, allow me to inform there is an

ART CONTEST

which in his infinite kindness and wisdom @TomFulp allowed me to organize right here on Newgrounds.

Create a piece of art related to TSIOQUE and upload it to the Art Portal by November 25th at 11:59PM EST - and the top 10 gets a TSIOQUE Steam key and NG Supporter benefits! Wonderful, right? I'll personally watch and judge all the entries, so I'm quite looking forward to be overwhelmed with quality work with only miminal eye bleeding.

If you need refs, you can go to the official website to help you with any Google research.

431608_154205952891_screen_01.jpg

It's been quite a ride, and it's still far from over - but finishing the game is a nice milestone to you people actually playing it. I'm happy to finally be able to show you what we've made.

Cheers,
Alek

 


9

Posted by Sarkazm - July 11th, 2017


I LIVE
I HUNGER

Not really sure if being back from the dead isn't too much to say. Rather un..dead.. no?

Time certainly moves at different speeds than it used to - that much I noticed when I saw it's been 2 f*cking years since my last post here. Well now that I noticed, let me mend my ways and write something.

Still working on TSIOQUE, posting fairly regular bi-monthly updates HERE, hope to finish by the end of the year.

431608_149980665241_9f62eecc6db388fcbda35f2d1b2ad884_original.gif

Let me use this opportunity for a late THANK YOU to everyone from Newgrounds who supported this project! This will be worth the wait... I hope. It's some 4 years of my time on this earth, so it better be.

It pains me I can't really reveal what any of my recent work, just too much spoiler material.

In order to repay this forced inactivity, I have returned my old 2003 flash (that's how it was called back then) AURA: STORY MODE.

Quite a story mode indeed for this one. After 13 years of being offline, this is the least I can do. Raise your hand if you remember watching it here.

Take care, and see you around,
A


3

Posted by Sarkazm - September 4th, 2015


TSIOQUE's already reached its funding goal, but with so much more still to achieve in stretch goals, there is no time to rest. Just one day remaining...

The time to act is NOW! Make! This game! Come true!

431608_144139837251_8374ef3d2f34d553d8d58eaec7bd082b_original.gif
 


Posted by Sarkazm - August 16th, 2015


While greenlit on Steam, over 50% funded with over 600 backers, the road to TSIOQUE's completion is still long and perilous.
 

431608_143975750972_tumblr_nsq0f28zbK1si4jeeo4_500.gif

Those who become aware of it seem to like it, this makes me happy. "This is what an animated adventure game should look like" they say, there's a lot of "awesome", "gorgeous", "delightful" and the like.

And yet we still dance on the razor's edge here. People need to know it's happening, dammit! But how, how? Damn, I miss the days when making a good product was good enough.

KICKY STARTY


Posted by Sarkazm - July 31st, 2015


Looking at pretty things doesn't make things happen.

TSIOQUE on Kickstarter

431608_143834200681_a6.png

Thank you for all the support I got from you so far. You're quite literally making dreams come true.


Posted by Sarkazm - July 23rd, 2015


Yes, I can't believe it too.

Maybe that's because whenever I post something here most replies are a variation of "hey, you're alive!" and "I thought you were dead". Sometimes I wonder myself, but no, I'm very much alive thank you. And when I come back I'm not coming empty-handed.

This is a game of mine, I've been working on it for a long time and now I'm launching a Kickstarter campaign for it.

I've even put a shameless plug right here on Newgrounds.

I hope you'll forgive me and still take a look, because for some reason I thought you might like it.