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Not really sure if being back from the dead isn't too much to say. Rather un..dead.. no?
Time certainly moves at different speeds than it used to - that much I noticed when I saw it's been 2 f*cking years since my last post here. Well now that I noticed, let me mend my ways and write something.
Let me use this opportunity for a late THANK YOU to everyone from Newgrounds who supported this project! This will be worth the wait... I hope. It's some 4 years of my time on this earth, so it better be.
It pains me I can't really reveal what any of my recent work, just too much spoiler material.
In order to repay this forced inactivity, I have returned my old 2003 flash (that's how it was called back then) AURA: STORY MODE.
Quite a story mode indeed for this one. After 13 years of being offline, this is the least I can do. Raise your hand if you remember watching it here.
Take care, and see you around,
TSIOQUE's already reached its funding goal, but with so much more still to achieve in stretch goals, there is no time to rest. Just one day remaining...
While greenlit on Steam, over 50% funded with over 600 backers, the road to TSIOQUE's completion is still long and perilous.
Those who become aware of it seem to like it, this makes me happy. "This is what an animated adventure game should look like" they say, there's a lot of "awesome", "gorgeous", "delightful" and the like.
And yet we still dance on the razor's edge here. People need to know it's happening, dammit! But how, how? Damn, I miss the days when making a good product was good enough.
Looking at pretty things doesn't make things happen.
Thank you for all the support I got from you so far. You're quite literally making dreams come true.
Yes, I can't believe it too.
Maybe that's because whenever I post something here most replies are a variation of "hey, you're alive!" and "I thought you were dead". Sometimes I wonder myself, but no, I'm very much alive thank you. And when I come back I'm not coming empty-handed.
I hope you'll forgive me and still take a look, because for some reason I thought you might like it.
You should totally check this game out.
I translated it, so I know it's good. My and Engilsh are that verying gud.
I'm still in a middle of some other creative torment. Those few who follow me should have an idea what it might be.
It's been way too long.
This is a message to all you awesomely talented folks who come by here and post that awesome stuff.
I'm doing a new project, a game this time - a dark fairytale you may call it - and I'm looking for someone who can assist me in animating the thing. We're talking from simple cleanup to full animation depending on a person's will and capabilities.
No huge bucks this being a self-funded project but it's a paid job. And it's FUN FUN FUN. Those who want to apply must have something solid to show, a showreel would be very much welcome.
Feel free to PM me here or e-mail me (e-mail on my website).
So I got interviewed here recently, I thought you'd might want to check it out.
It is with great pleasure that I finally present to you the web release of LUCKY DAY FOREVER. Premiere right here on Newgrounds!
As you may or (more likely) not be aware, there is this project of mine called Lucky Day Forever. It has recently come to my attention that there this thing you can make on Facebook called a Fanpage and it supposedly lets people show they like stuff.
If you can overcome the antipathy for Facebook and you're looking forward to LDF, click the link above and press that big fat "Like" button! It's important. There is no marketing budget or a PR/promotion machine, it's just you folks.
If you don't know what the hell is Lucky Day Forever, you can watch the trailer here on NG.